Monday, October 12, 2009

Dragon Portals

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Dragon Portals comes to us from MythPeople (casual games sort of Finnish-based 10tons Ltd), the same folks behindhand the wonderful Azkend (reviewed here).  At its core we have basic correct 3 gameplay but the original endeavor mechanics and slick presentation create a rattling assorted feel that stands discover from another titles in the genre.  I would have publicised this analyse weeks past but I was waiting on an update that fixed a major crash bug.  The developer was as beatific as their articulate though and the update eventually arrived so here we are; onward to the review!

The mettlesome takes locate in a world where cordial dragons roam the skies.  However, a Stygian magic has befallen the demesne which has bound the dragons to the earth.  Ingame you represent Mila, a simple girl who discovers she is a descendant of the mythical Dragon Sentinel and the only digit who can restore the immunity of the dragons and solve the magical mystery.  To spend them you staleness correct colored orbs before time runs discover (yes, this is a timed game) and the dragons crash to earth.  An ingenious feature here is the fact that the gameboard is itself the dragons and all the matched goes on within them as they quickly drop from the sky.  The whole thing is wonderfully drawn and animated and definitely eye candy.  Anyway if you crapper correct sufficiency orbs you spend them, otherwise they crash to connector and you have to try, essay again.  Helping your drive are powerups, gained periodically as you progress.  Somewhat unique is how the powerups are used.  Basically there are 15 total and divided into 3 types:  destructive, creative and passive.  You crapper select 1 from apiece collection (or hour if you’re hardcore) then as you play, some time you create a chain of at least 3 matches in 1 move, digit of those powerups is chosen randomly and appears somewhere onscreen.  A simple contact activates it and they arrange from the standard (lightning bolt, fireball) to the nifty like being able to ‘paint’ orbs the same color for whatever strategic matching.  You crapper also stockpile powerups onscreen for later use.

 In the main story fashion your advancement finished apiece level is charted finished an attractive scrollable map; most 70 levels in total.  You crapper also replay some take you as you go and ground would you wanna do that you say?  Each take ends up with a star-rating discover of 5 plus there’s an ‘outro’ ordering at the modify of apiece take where you crapper gain incentive points.  The better you endeavor the more stars and higher incentive you crapper achieve.  This is a nice contact as it gives players a decent reason to replay levels for that ‘perfect game’.  Periodically you’ll be presented with an nonmandatory minigame where you crapper intend modify more incentive points along with whatever insightful tips by attractive pictures of dragons for a research doctor.  The minigame is a decent onset but absolutely non-critical to the story so it’s really cool that the mettlesome allows you to resile it if you so desire.

Quick articulate most the production values in this game:  splendid.  The sound (with digit teeny exception), music, graphics and overall take of polish are simply outstanding.  Neat little nuances have like the blinking eyes of the dragons or the substantial splash concealment when you entrepot an achievement.  You cannot mayhap be dissatisfied with audio/visual elements presented here.

In addition to the main story fashion there are 2 another modes.  I mention them here for completeness but to be open after checking them discover a few nowadays apiece for the analyse the only digit I module consider playing is Islands and modify then only rattling rarely as both modes have the tendency to burn you discover on the endeavor mechanic in a hurry.

  • Survival – here you pick a azygos powerup and essay to keep the dragons aloft as long as doable though you’re allowed to lose 2 along the way.
  • Islands – this is activity but ALL powerups are acquirable and irregular (you crapper still sacrifice 2 dragons).

Just a few items for the props and flops section so here goes.

  • sound and penalization volume sliders are extremely wonky so it’s extremely difficult to intend your selections to ‘take’
  • minor gripe but the sound effect utilised when an capsule hits another capsule or the edge of the concealment meet sounds like a ping stench ball hitting a paddle; after spending a long time playing this mettlesome I’m still not utilised to it and it meet seems discover of place
  • no concealment flip support
  • no iTunes penalization support
  • bug, the disrupt feature does not work on Islands mode, the disrupt concealment comes up but the mettlesome plays on behindhand it (pause works fine elsewhere).
This mettlesome is basically very, rattling beatific and it’s obvious ground the developers feel safe charging what might seem a broad toll by app accumulation standards.  After spending many hours with this mettlesome it’s definitely worth it as it’s a recreation onset you crapper become backwards to again and again when you want a quick challenge.  The timed nature module probably turn off anyone looking for a laid-back, plan every advise type of mettlesome but personally I institute the contest take to be meet most right with some particular take never needing more than a few replays to win.  Highly recommended! .

Version reviewed – 1.15
Reviewed on – iPhone 3GS OS 3.1
iTunes link – Dragon Portals

 

Well-drawn intro presents the backstory Scrollable world map keeps road of your progress Big, flaming orbs, meet how I like 'em Variety keeps things spicy Yay, powerups! Level stats provide you something to shoot for apiece round Each new area has a assorted graphic presentation The minigame which crapper be skipped if you wish Survival mode, kinda meh Islands mode, less meh but still a little meh Don't you meet love achievements in a game? For more Gadgets News, Visit TopSmartPhones Site

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